Do you dream of being able to programme, produce, market and sell your own computer games? Does the thought of having the knowledge and skills to be able to make your own video game from scratch excite you? If you are interested in coding, games development, special effects, visual effects and creativity, then this course is ideal for you. This two-year, 3 A-Level equivalent course will set you up for university studies or launch your career in the gaming industry.

Course Outline:

  • Level 3 – A Level Computer Science (1 A Level)
  • Level 3 – AQA Entertainment Technology: Video Games Art & Design (2 A Level equivalent)
  • Work experience
  • Setting up a Computer Gaming Business

A Level Computer Science

Unit Unit Title
Unit 1 Computer Principles
Unit 2 Algorithms and Problem Solving
Unit 3 Programming Project

Level 3 AQA Technical Level

Entertainment Technology: Video Games Art & Design (Equivalent to 2 A Levels)

Unit Unit Title Assessment Type
Unit 1 Business for video games External exam
Unit 2 Digital asset management External exam
Unit 3 2D games art Internal assessment
Unit 4 Concept art Internal assessment
Unit 5 3D environment art Externally set & marked assignment
Unit 8 Games animation and VFX Internal assessment
Unit 9 Level design Internal assessment
Unit 10 Games mechanics Internal assessment

 

Work Experience

Students are required to undertake work experience for a minimum of two weeks per academic year during term time. Students are encouraged to use their holiday time to complete extensive work experience placements.

Students are required to use their non-contact time on one identified afternoon per week (from 2pm onwards) to undertake:

  • Work experience;
  • Contribute to programmes in education at local Primary Schools;
  • Contribute to programmes in education at The University of Lincoln UTC;
  • Complete work related to setting up their own computer gaming business.

Entry Requirements

Entry Requirements 2017

GCSE Computer Science – Grade B or above (if studied)
GCSE Mathematics – Grade B or above
GCSE English – Grade C or above
A total of at least 6 GCSEs – Grade C or above
Passion for the subject and commitment to achieving the highest results
Commitment to work placements and collaborating with industry professionals

Course Details

Level 3 – A Level Computer Science (1 A Level)
Level 3 – AQA Entertainment Technology: Video Games Art & Design (2 A Level equivalent)
Setting up a Computer Gaming Business
Work Experience:

Students are required to undertake work experience for a minimum of two weeks per academic year during term time. Students are encouraged to use their holiday time to complete extensive work experience placements.
Entry Process:

Please submit an application form.
The UTC will conduct shortlisting to ensure applicants meet entry requirements.
Successful applicants will be invited to attend a selection day.
Existing portfolio of art or game work would be beneficial for any applicant to bring along on interview day, with this is not mandatory.

Other Activities

Computer Science students are working on the programming of our latest UTC recruit – Mr Nao! The put their computer programming skills to the test, starting by teaching him to move, dance and speak. As their skills develop, they can develop his facial recognition skills and programme him to undertake a wide variety of tasks…the opportunities are endless for the most creative programmers!

Curriculum Case Studies

Curriculum Case Study: Games Computing

In its first year of inception the Games Computing course is already benefiting from the support of local businesses. CCS Media are sponsoring state of the art upgrades so we can run the most advanced 3-D programming software. Students have been offered the opportunity to work with the University of Lincoln in their own specialised facilities and recent staff appointments include an expert in raspberry pi programming and interface extension applications.

Curriculum Case Study: Beyond Programming

Students can overlook the fact that computer games are deeply dependent on art and the realisation of artificial worlds into believable immersion experiences. Starting with Minecraft programming, students soon learn about the History of Art, the basics of form and function and rendering, as well as the positioning of avatars in a 3-D projection. This exciting craft is calling out for the creative so if YOU have great ideas about the next new world, consider Games Computing at Lincoln UCT, joining the first of such qualifications in the UK.